Workshop 06: Crossing the Threshold

Workshop provider:
Max Frühwirt – Institute of Architecture and Media, Graz University of Technology, m.fruehwirt@tugraz.at
Yuting Chen – School of Design, The Hong Kong Polytechnic University, 24056353r@connect.polyu.hk
Description:
The wooden portals of Himachal Pradesh (five survive worldwide) are among the oldest examples of vernacular wooden architecture in the world and carry a full structural and iconographic language that was later translated into stone. The applicants’ previous research has produced high-fidelity photogrammetry-based 3D models of the inner and outer portals of the Lakshana Devi Temple, Brahmour, as a result of field documentation between 2006 and 2019. A comparative stone reference has also been documented with the 6th-century temple at Deogarh.
Data available at workshop start:
- Photogrammetry meshes of the inner and outer Lakshana Devi portals.
- Field documentation (images and plans) across the region, 2006 – 2019.
- Stone-counterpart references for a wood-stone comparison.
Description: Timber to Gesture
3D printed detail + Augmented reality overlay
The workshop objective is to make a digital model touchable, restoring the wooden portal to the embodied register it was originally designed as. By 3D printing simplified physical representations of parts of the portal enriching them with digital information using augmented reality, the model becomes experiential. Using different layers of information, the created detail reveals information like grain direction, joinery logic and iconographic reading.
The workshop therefore produces a tangible instrument for engaging with the portal. Each team leaves with a fabricated fragment, their own recreated detail, reproduced at a scale that can be picked up and turned over. After being paired with a layer of digital information, the piece comes alive whenever it is touched or moved a certain way. Approaching the fragment, a user first meets the geometry of the structural piece itself. While handling it, the augmentation unfolds additional readings a normal showcase would keep hidden. The meaning of a motif or the structural reason for a proportion are shown. The deliverable is therefore a small piece of a bigger whole that becomes its own archive, which returns the portal, however briefly, to the interactive object it was originally envisioned as.
Pre-requisits:
- own laptop with Rhinoceros 8 and / or Blender 5.0 or newer; Unity 6 (AR Foundation); 3D slicer (e.g., Cura, Orca, Prusa, Elegoo).
- Intermediate Rhino or Blender skills for manual reconstruction and mesh clean-up;
- Basic Unity skills helpful but not required.
- No prior AR or fabrication experience required.
Workshop type:
2 day workshop on-site
Number of participants:
12-16 participants
Workshop schedule:
Day 1 – Segment & Fabricate
| Time | Session & activity | Type | Participant output |
| 09:00 | Kick-off-lecture: function of portal as ritual + structural apparatus; the structural and iconographic language and translation; what “tangible augmentation” means | Lecture | Shared brief |
| 09:45 | Demo + setup: introduction of photogrammetry mesh + clean-up pipeline (Rhino/Blender); tour of the augmentation toolchain and example project | Demo | Working environment |
| 10:30 | Break | — | — |
| 10:45 | Production: Segmentation of mesh into legible components; One fragment per team; simplify & reconstruct; GOAL: print-ready STL | Production | Print-ready fragment |
| 13:30 | Lunch | — | — |
| 14:30 | Fabrication setup: slice the created fragment; START prints (run overnight) | Fabrication | Print job launched |
| 15:15 | Lecture / discussion: Decision, which information to attach (grain, joinery, iconography) depending on viability; Interaction via touch and / or movement (mode of interaction with model) | Lecture / Discussion | Content plan |
| 16:00 | Break | — | — |
| 16:15 | Production: Begin work on content layer via digital model; register / train the tracking of the overlay; author 2–3 information states | Production | Overlay prototype |
| 17:45 | Wrap; prints continue overnight; if necessary, oversight by authors | — | — |
Day 2 – Augment & Assemble
| Time | Session & activity | Type | Participant output |
| 09:00 | Kick-off: Recap; collect prints; QA the physical fragments (fallback blanks if needed) | Review | Fragment in hand |
| 09:30 | Production: Calibrate and test tracking (marker / depth tracking); bind layer and piece together; align created AR projection | Production | Calibrated tracking |
| 11:00 | Break | — | — |
| 11:15 | Production: finalise the full authored interaction sequence (information layer, different interactions, etc.), prepare for presentation | Production | Interaction sequence |
| 12:30 | Lunch | — | — |
| 13:30 | Presentation: assemble the installation / presentation; test timing; rehearse presentation | Presentation | Assembled installation |
| 15:00 | Break | — | — |
| 15:15 | Final assembly + documentation (photo / video of the interactive object) | Documentation | Documentation |
| 16:15 | Panel presentation: each team demos its augmented fragment | Review | Live demo |
Intended outcome:
Final deliverable (per team): one fabricated portal fragment + interactive augmented reality overlay providing additional interaction and knowledge layer, with photo/video documentation.